Developing the Materials

This strand of the project brings together project-based learning, digital tools and immersive XR technologies to create engaging, collaborative and intercultural learning experiences, contributing to the project’s wider goal of enhancing digital competence and innovative teaching practice. It focuses on the co-design and development of innovative eTwinning resources for both initial teacher education and in-service teacher professional development, and includes:

  • the development of Joint ITE course design for student teachers,
  • SCHOOL courses for in-service teachers,
  • the creation of ITE and SCHOOL project kits,
  • as well as the design of immersive learning environments,
  • and the production of a series of eTwinning webinars to support in-service teachers in integrating virtual exchange and cultural heritage into their practice.
A Joint ITE Course for Student Teachers

At the heart of eTACCHE is a shared course design that all five partner institutions implement within their own teacher education programmes, adapted to their local context, timetable and student group, but built on a common pedagogical framework and connected through structured international collaboration. The course integrates two complementary approaches: Project-Based Learning (PBL), which places the development of real, usable teaching materials at the centre of the learning process, and Collaborative Online International Learning (COIL), which connects student teachers across borders through structured virtual exchange. Together, these approaches ensure that the course is not only about learning digital tools, it is about learning to teach with them, in an international context.

Course Materials

This Padlet below is part of the eTwinning ITE courses for teacher educators and serves as an introductory resource on virtual reality (XR) in education. It provides a structured overview of relevant tools, platforms and hardware, supporting participants in understanding how immersive technologies can be used pedagogically and how to create their own XR learning environments.The Padlet supports the development of eTwinning project kits and immersive learning scenarios by linking theoretical input with practical exploration, thereby fostering digital competences and innovative teaching practices.